source: S-port/trunk/Drivers/CMSIS/DSP/Source/FastMathFunctions/arm_cos_f32.c

Last change on this file was 1, checked in by AlexLir, 3 years ago
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1/* ----------------------------------------------------------------------
2 * Project: CMSIS DSP Library
3 * Title: arm_cos_f32.c
4 * Description: Fast cosine calculation for floating-point values
5 *
6 * $Date: 27. January 2017
7 * $Revision: V.1.5.1
8 *
9 * Target Processor: Cortex-M cores
10 * -------------------------------------------------------------------- */
11/*
12 * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
13 *
14 * SPDX-License-Identifier: Apache-2.0
15 *
16 * Licensed under the Apache License, Version 2.0 (the License); you may
17 * not use this file except in compliance with the License.
18 * You may obtain a copy of the License at
19 *
20 * www.apache.org/licenses/LICENSE-2.0
21 *
22 * Unless required by applicable law or agreed to in writing, software
23 * distributed under the License is distributed on an AS IS BASIS, WITHOUT
24 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
25 * See the License for the specific language governing permissions and
26 * limitations under the License.
27 */
28
29#include "arm_math.h"
30#include "arm_common_tables.h"
31/**
32 * @ingroup groupFastMath
33 */
34
35/**
36 * @defgroup cos Cosine
37 *
38 * Computes the trigonometric cosine function using a combination of table lookup
39 * and linear interpolation. There are separate functions for
40 * Q15, Q31, and floating-point data types.
41 * The input to the floating-point version is in radians and in the range [0 2*pi) while the
42 * fixed-point Q15 and Q31 have a scaled input with the range
43 * [0 +0.9999] mapping to [0 2*pi). The fixed-point range is chosen so that a
44 * value of 2*pi wraps around to 0.
45 *
46 * The implementation is based on table lookup using 256 values together with linear interpolation.
47 * The steps used are:
48 * -# Calculation of the nearest integer table index
49 * -# Compute the fractional portion (fract) of the table index.
50 * -# The final result equals <code>(1.0f-fract)*a + fract*b;</code>
51 *
52 * where
53 * <pre>
54 * b=Table[index+0];
55 * c=Table[index+1];
56 * </pre>
57 */
58
59 /**
60 * @addtogroup cos
61 * @{
62 */
63
64/**
65 * @brief Fast approximation to the trigonometric cosine function for floating-point data.
66 * @param[in] x input value in radians.
67 * @return cos(x).
68 */
69
70float32_t arm_cos_f32(
71 float32_t x)
72{
73 float32_t cosVal, fract, in; /* Temporary variables for input, output */
74 uint16_t index; /* Index variable */
75 float32_t a, b; /* Two nearest output values */
76 int32_t n;
77 float32_t findex;
78
79 /* input x is in radians */
80 /* Scale the input to [0 1] range from [0 2*PI] , divide input by 2*pi, add 0.25 (pi/2) to read sine table */
81 in = x * 0.159154943092f + 0.25f;
82
83 /* Calculation of floor value of input */
84 n = (int32_t) in;
85
86 /* Make negative values towards -infinity */
87 if (in < 0.0f)
88 {
89 n--;
90 }
91
92 /* Map input value to [0 1] */
93 in = in - (float32_t) n;
94
95 /* Calculation of index of the table */
96 findex = (float32_t) FAST_MATH_TABLE_SIZE * in;
97 index = ((uint16_t)findex) & 0x1ff;
98
99 /* fractional value calculation */
100 fract = findex - (float32_t) index;
101
102 /* Read two nearest values of input value from the cos table */
103 a = sinTable_f32[index];
104 b = sinTable_f32[index+1];
105
106 /* Linear interpolation process */
107 cosVal = (1.0f-fract)*a + fract*b;
108
109 /* Return the output value */
110 return (cosVal);
111}
112
113/**
114 * @} end of cos group
115 */
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